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QT + Directfb + GE

1. GE介绍

GE(Graphics Engine) 是一个用来进行2D图形加速的硬件模块。主要包括格式转换、旋转、 镜像、缩放、Alpha混合、Color Key、位块搬移、Dither等功能, 以下特性应该会被Directfb使用的到。

  • 支持水平和垂直Flip
  • 所有格式支持90/180/270度旋转
  • RGB格式支持任意角度旋转
  • 支持1/16x ~ 16x缩放
  • 支持porter-duff规则的Alpha混合
  • 支持矩形填充
  • 位块搬移(bit block transfer)

2. 功能移植

因为平台的差异,需要在Directfb代码中注入如下信息来支持:

  • dmabuf surface支持
  • fbdev接口
  • gfxdrivers接口
  • gfx逻辑

../../_images/dfb-ge.jpg

图 1.11 移植架构图

3. 模块添加

需要在Directfb中添加对ge模块的编译,修改对象为“configure.in” 文件,具体方法是参考某一个模块仿写, 譬如:vmware, 在相应的地方添加ge 的check 为 “yes”。

@@ -1925,6 +1925,7 @@ sis315=no
vdpau=no
+ge=yes
vmware=no

if test "$have_linux" = "yes"; then
@@ -1938,7 +1939,7 @@ AC_ARG_WITH(gfxdrivers,
[radeon, savage, sh772x, sis315, tdfx, unichrome,]
- [vdpau, vmware. @<:@default=all@:>@]),
+ [vdpau, ge, vmware. @<:@default=all@:>@]),
[gfxdrivers="$withval"], [gfxdrivers=all])
@@ -1966,6 +1967,7 @@ if test "$gfxdrivers" = "all"; then
checkfor_vdpau=yes
+ checkfor_ge=yes
checkfor_vmware=no

checkfor_vdpau=yes
;;
+ ge)
+ checkfor_ge=yes
+ ;;
*)

4. dma buf

AIC GE 需要连续的内存作为操作buf,因此需要在surface pool 中添加 aic的操作接口

4.1. 代码修改

modified:   src/core/local_surface_pool.c
modified: src/core/prealloc_surface_pool.c
modified: src/core/surface_buffer.h
modified: src/core/surface_core.c
add: src/core/dmabuf_surface_pool.c

4.2. 核心代码

  • 添加width 和 height 变量的使用
  • 实现dmabufSurfacePoolFuncs的函数
const SurfacePoolFuncs dmabufSurfacePoolFuncs = {
.PoolDataSize = dmabufPoolDataSize,
.PoolLocalDataSize = dmabufPoolLocalDataSize,
.AllocationDataSize = dmabufAllocationDataSize,

.InitPool = dmabufInitPool,
.JoinPool = dmabufJoinPool,
.DestroyPool = dmabufDestroyPool,
.LeavePool = dmabufLeavePool,

.AllocateBuffer = dmabufAllocateBuffer,
.DeallocateBuffer = dmabufDeallocateBuffer,

.Lock = dmabufLock,
.Unlock = dmabufUnlock,
};

5. fbdev

5.1. 代码修改

modified:   systems/fbdev/fb.h
modified: systems/fbdev/fbdev.c
modified: systems/fbdev/fbdev.h
modified: systems/fbdev/fbdev_surface_pool.c

5.2. 核心代码

fbdev中做两块兼容性修改

  • 添加width 和 height 变量的使用
  • 添加gfxdriver的接口变量
--- a/systems/fbdev/fbdev_surface_pool.c
+++ b/systems/fbdev/fbdev_surface_pool.c
@@ -66,6 +66,8 @@ typedef struct {
typedef struct {
int magic;

+ int width;
+ int height;
Chunk *chunk;
} FBDevAllocationData;

@@ -278,6 +280,9 @@ fbdevAllocateBuffer( CoreSurfacePool *pool,
surface = buffer->surface;
D_MAGIC_ASSERT( surface, CoreSurface );

+ alloc->width = buffer->config.size.w;
+ alloc->height = buffer->config.size.h;

6. gfxdriver

gfxdirver是directfb 集成GE的接口,主要实现 ge_driver 和 ge_device

6.1. 接口方式

gfxdriver 是模拟 Linux 的 driver 的方式,向 QT 注册自己,

driver_init_device
driver_init_driver
driver_probe

6.2. 功能声明

#define GE_SUPPORTED_DRAWINGFLAGS (DSDRAW_BLEND)
#define GE_SUPPORTED_BLITTINGFLAGS (DSBLIT_BLEND_ALPHACHANNEL | \
DSBLIT_BLEND_COLORALPHA | \
DSBLIT_SRC_COLORKEY | \
DSBLIT_ROTATE90 | \
DSBLIT_ROTATE180 | \
DSBLIT_ROTATE270 | \
DSBLIT_FLIP_HORIZONTAL | \
DSBLIT_FLIP_VERTICAL)

#define GE_SUPPORTED_BLITTINGFUNCTIONS (DFXL_BLIT | \
DFXL_STRETCHBLIT)

#define GE_SUPPORTED_DRAWINGFUNCTIONS (DFXL_FILLRECTANGLE)
device_info->caps.accel = GE_SUPPORTED_DRAWINGFUNCTIONS |
GE_SUPPORTED_BLITTINGFUNCTIONS;

device_info->caps.drawing = GE_SUPPORTED_DRAWINGFLAGS;
device_info->caps.blitting = GE_SUPPORTED_BLITTINGFLAGS;

6.3. 功能函数

通过src/core/gfxcard.h 中的 GraphicsDeviceFuncs 实现

funcs->CheckState    = ge_check_state;
funcs->SetState = ge_set_state;
funcs->EngineSync = ge_sync;
funcs->EngineReset = ge_reset;
funcs->FlushTextureCache = ge_flush_texture_cache;

funcs->FillRectangle = ge_fill_rectangle;
funcs->Blit = ge_blit;
funcs->StretchBlit = ge_stretch_blit;

7. GFX

GFX driver 是驱动,是和DirectFB的接口描述,真正的实现是通过调用 aic_mpp 库

--- a/src/gfx/Makefile.am
+++ b/src/gfx/Makefile.am
+libdirectfb_gfx_la_LDFLAGS = -lmpp_decoder -lmpp_ge